GROUPING YOUR STUDENTS ACROSS THE GLOBE!
This “Group Signs and Cards” Country & Flag Set is an 8 country (AUSTRALIA, CANADA, CHINA, GERMANY, GREAT BRITAIN, INDIA, MEXICO and the UNITED STATES) package of full page signs and 16 to a sheet mini cards that can be used to help in organizing groups in a PE or classroom setting.
PE teachers will find the COUNTRY and FLAG SIGNS handy for organizing students in squads for warm up activities or as a reference point to send students to, when separating them into teams during any kind of team or cooperative play. The signs would also be helpful in organizing intramural activities, field day or Olympic events. The color mini Cards could be used as a method of “grouping” students through teacher “pre-assignment” or through a “random draw” of the cards.
This sign and card set could also be used in a variety of classroom educational settings for a variety of purposes. The SIGNS and CARDS could also be used as physical markers in the classroom, in educational games or as an organizational tool for grouping students in geography, reading, math, spelling or other focus groups.
Just copy, cut, laminate and you are ready to GO!!!
THERE ARE CRITTERS EVERYWHERE IN THIS HERE PACKAGE!
This “Group Signs and Cards” Critters Set is an 8 critter (BEAVERS, FROGS, HAMSTERS, MICE, SNAKES, SQUIRRELS, TURTLES, and WEASELS) package of full page signs and 16 to a sheet mini cards that can be used to help in organizing groups in a PE or classroom setting.
PE teachers will find the CRITTER SIGNS handy for organizing students in squads for warm up activities or as a reference point to send students to, when separating them into teams during any kind of team or cooperative play. The signs would also be helpful in organizing intramural activities in the gym. The color mini Cards could be used as a method of “grouping” students through teacher “pre-assignment” or through a “random draw” of the cards.
This sign and card set could also be used in a variety of classroom educational settings for a variety of purposes. The SIGNS and CARDS could also be used as physical markers in the classroom, in educational games or as an organizational tool for grouping students in reading, science, math, spelling or other focus groups.
Just copy, cut, laminate and you are ready to GO!!!
A CREEPY, CRAWLY AND FUN WAY TO BREAK UP YOUR CLASSES INTO GROUPS OR TEAMS!
This “Group Signs and Cards” Insect Set is an 8 bug (ANTS, CRICKETS, FIREFLIES, PRAYING MANTIS, SCORPIONS, WASPS, WORMS and YELLOW JACKETS) package of full page signs and 16 to a sheet mini cards that can be used to help in organizing groups in a PE or classroom setting.
PE teachers will find the INSECT SIGNS handy for organizing students in squads for warm up activities or as a reference point to send students to, when separating them into teams during any kind of team or cooperative play. The signs would also be helpful in organizing intramural activities in the gym. The color mini Cards could be used as a method of “grouping” students through teacher “pre-assignment” or through a “random draw” of the cards.
This sign and card set could also be used in a variety of classroom educational settings for a variety of purposes. The SIGNS and CARDS could also be used as physical markers in the classroom, in educational games or as an organizational tool for grouping students in reading, science, math, spelling or other focus groups.
Just copy, cut, laminate and you are ready to GO!!!
6 FREE SIGNS AND ACCOMPANYING MINI CARDS TO HELP YOU GROUP STUDENTS FOR TEAMS, GAMES, DIFFERENTIATED GROUPS OR SQUADS!
This “6 Free Group Signs and Cards” set is a 6 item (uncategorized) package of full page signs and 16 to a sheet mini cards that can be used to help in organizing groups in a PE or classroom setting.
Please realize when you are downloading these signs/card sheets that the signs are unrelated (as far as categories) but could still be used for grouping students…..and their FREE!!!
These free signs and cards come from 6 of Cap’n Pete’s categorized Group Signs and Cards sets (1 sign and card sheet from each set):
10 EXERCISES X 10 REPETITIONS = 100 MOVEMENTS TO CELEBRATE 100 DAYS OF SCHOOL!!!
The 100 Days of School- 10 X 10 Instant Activity is a collection of 15 exercise cards that can be performed quickly and easily at the beginning of a PE class, during the 100th Day of school week. Ten of the fifteen station cards are spread out around the gym, with each card displaying a 10 rep exercise movement. The students immediately enter the gym and perform (without a lot of instruction) each of the 10 exercises for 10 reps each.
Each movement card provides the fitness strength or flexibility exercise and includes a brief instructional direction and graphic that depicts the activity. The station cards are framed with a 100 Day background to help “drive home” the 100 Days of school celebration. The activities are SHAPE America standards-based and there are 15 exercise cards for you to choose from so that your students can participate in the Instant Activity multiple times during the 100th Day of school week.
This Instant Activity was created to be “FUN” and very easy to use to help your students to become quickly engaged in the gym and also to celebrate and reinforce the 100th Day of school accomplishment!
The 100 Days of School- 10 X 10 Instant Activity was designed for Kindergarten through 6th grade students.
WHICH SUPER HERO TEAM ARE YOU ON?
This “Group Signs and Cards” SUPERHERO Set is an 8 team (AMBER ATTACK, BLUE BARONS, CRIMSON CHAMELEONS, GREEN GUARDIANS, PINK POWER PACK, SCARLET SIEGE, TEAL TITANS and the VIOLET VIPERS) package of full page signs and 16 to a sheet mini cards that can be used to help in organizing groups in a PE or classroom setting.
PE teachers will find the SUPERHERO SIGNS handy for organizing students in squads for warm up activities or as a reference point to send students to, when separating them into teams during any kind of team or cooperative play. The signs would also be helpful in organizing intramural activities, field day or Olympic events. The color mini Cards could be used as a method of “grouping” students through teacher “pre-assignment” or through a “random draw” of the cards.
This sign and card set could also be used in a variety of classroom educational settings for a variety of purposes. The SIGNS and CARDS could also be used as physical markers in the classroom, in educational games or as an organizational tool for grouping students in geography, reading, math, spelling or other focus groups.
Just copy, cut, laminate and you are ready to GO!!!
YOU ARE NOW A PART OF THE CENTURY CLUB!!!
The 100 Days of School Movement Stations are 20 fun filled, 100-day themed station cards that you can use in your school gymnasium, outside the building or can be modified and performed in a smaller space such as a classroom or empty cafeteria. Each movement card provides a fitness or manipulative-skill activity/exercise that includes a brief instructional direction and a graphic that depicts the activity.
Each activity card is framed with a 100 Day background to help “drive home” the 100 Days of school celebration. The activities are NASPE standard-based and there are plenty of activities for you to choose from or for the students to take part in during multiple class periods if necessary.
These 100 Days of School Movement Stations are ideal for a physical education or classroom teacher to use during the 100th day of school week to reinforce movement concepts such as dribbling, tossing, catching, twirling, volleying, jumping, scooting, locomotor movement and flexibility. These stations were created to be “FUN” and your students will ask you to bring them out every year during this special time of the year!
YOU CAN MODIFY THIS ACTIVITY TO FIT YOUR SITUATION!!!
**Since 100 repetitions is a lot for younger students to count, have them work with a partner, trio or small group and use the activity as a math lesson too; adding the number of combined repetitions to equal 100 per station rotation
**Use the 100 Days of School Movement Stations over multiple days leading up to the actual 100th day and divide the 100 reps into the number of days you use them, giving you a perfect opportunity to discuss division with the 3rd, 4th and 5th graders
**Classroom teachers could borrow some equipment from a PE teacher and use the movement stations as an "Energizer" or "Brain Break" during a "stressful" day in the classroom. Try moving some desks in your classroom, going outside or asking to borrow some gym or cafeteria space during the day (when others are not occupying the space)!
The 100 Days of School Movement Stations were designed for Kindergarten through 5th grade students.
SERVE, FOREHAND, BACKHAND, SMASH!!!
The PE Paddle and Racket Sport Stations are 20 fun filled, “STRIKE IT LUCKY” tennis/pickle ball/badminton themed station signs/cards that you can use in your school gymnasium, outdoor blacktop, field or could be modified to be performed in a smaller space such as a classroom or empty cafeteria. Each paddle or racket station sign provides a striking-related skill (i.e. serving, forehand, backhand, drop shot, etc.) and includes a brief instructional direction and a graphic that depicts the activity. The activities are standards-based and there are plenty of activities for you to choose from or for the students to take part in during multiple class periods or recess times if necessary.
These Volleyball Stations are ideal for a physical education teacher to teach the manipulative skill of striking and developing skill-related components of fitness such as agility, reaction time and coordination. These stations were created to be “FUN” and your students will ask you to bring them out every year during your volleyball unit or even as a Field Day event!
The Paddle and Racket Sport “Strike it Lucky” Stations were designed for 2nd Grade through 8th grade students.
CITIUS, ALTIUS, FORTIUS
The “Olympic Field Day Event Cards- 50 Olympic-Themed Field Day Events” product is a visual package of signs that can be used during large group school, church or community field day events. The cards serve to help field day volunteers, teachers, leaders and students easily understand the “Olympic-Themed” events by delivering specific instructions and providing attractive graphics depicting the activities. Without having to provide a great deal of verbal explanation to volunteers and teachers, your field day event can run easily and efficiently.
Each individual event card contains the title, instructions for play, a graphic of the action taking place, a representative host country (including a background of the flag of the country and an athlete holding their flag) and a current, past or future Olympic sport that resembles the event in some way. These are “Power Packed” cards that are attractive, with a lot of information that can be discussed and explored prior to, during and after your Field Day!
Inside the packet are 50 Olympic-themed Field Day Event Cards to be used on grassy-type fields, in a gym, on a hard surface and with water. Also included in this product is an event table that provides a general description, equipment needed and a set-up diagram for each event. The table can be cut in strips and handed out to the volunteers to help with the set-up and implementation of the events during the day. Most of the events are relay type events, however there are a few “large group team” and “rest and relaxation” events too.
NOTE: Some of the events in this product are similar to Field Day events that are available in other packages I have designed. These cards however are unique and were created for Olympic-themed Field Days Events!
TIME FOR A FUN AND SPOOKY BREAK!!!
The following “Halloween Brain Breaks for the Classroom” are ” are 20 easy and quick movements that students can perform when they need to move their bodies so that they can quickly “refocus” on their classroom work.
Several Halloween friends are depicted on the signs performing cool movements that students can perform directly at their desks (or within your classroom) with little to no equipment or items whatsoever. Each “break” sign has a Halloween border, icon and a movement break message.
These Halloween Activities are ideal as ”quick energizers” during those difficult weeks and days leading up to Halloween!
The product has 2 files; one with "full page" Halloween breaks (8 1/2 by 11) and the other has "two to a page" Halloween breaks to help conserve paper and ink and for those that like smaller cards in which to work with.
I AM THANKFUL FOR THIS BREAK!!!
The following “Thanksgiving Brain Breaks for the Classroom” are 20 easy and quick movements that students can perform when they need to move their bodies so that they can quickly “refocus” on their classroom work.
Several Thanksgiving friends are depicted on the signs performing cool movements that students can perform directly at their desks (or within your classroom) with no equipment or items whatsoever….just their bodies. Each “break” sign has a Thanksgiving border, icon and a movement break message.
These Thanksgiving Activities are ideal as ”quick energizers” during those difficult weeks and days leading up to Thanksgiving Break!
The product has 2 files; one with "full page" Thanksgiving breaks (8 1/2 by 11) and the other has "two to a page" Thanksgiving breaks to help conserve paper and ink and for those that like smaller cards in which to work with.
REINDEER REALLY ROCK!!!
The following “Reindeer Breaks” are 20 easy and quick movements that students can perform in the classroom, when they need to move their bodies to quickly “refocus” on their classroom work.
Santa and each of his reindeer have 2 movements/exercises that your students can perform directly at their desks (or within your classroom) with no equipment whatsoever….just their bodies. Each “break” sign has a reindeer image, reindeer signature and a movement break message.
These breaks are ideal as ”quick energizers” during those challenging weeks leading up to the Winter Holidays! The Reindeer Breaks for the Classroom were designed for Kindergarten through 5th grade students.
The product has 2 files; one with "full page" reindeer breaks (8 1/2 by 11) and the other has "two to a page" reindeer breaks to help conserve paper and ink and for those that like smaller cards in which to work with.
Are you looking for a way to completely engage your students in a fun-filled and creative DANCE activity? The Beat Sheets- 8 Rhythm and Dance Sheet package provides you with a fun and organized, movement-based rhythm and dance activity that you students will love and ask for time and time again. The Beat Sheets package includes 8 progressive lesson experiences that utilize 8 “leveled” beat sheets which can be used in a PE Dance unit, as a fitness warm up or as an energizer in the classroom!
This product is an original creation by Dave Senecal-:PE Palooza In an effort to enhance this valuable product and give it some exposure, Cap’n Pete’ PE has collaborated with Dave to implement several graphical and structural design enhancements to the overall product.
Students use the beat sheets to clap, stomp, jump, snap, scuff and slap as they read the sheets like a dance recipe. While using the sheets, students progress from working in partners, to working in small groups to dancing in large groups in a “Battle Royale”. The culminating event happens when the students have learned the beat sheets and are ready to dance using the sheets to music.
PE teachers can use Beat Sheet package as a standalone lesson activity in a Dance unit. Classroom teachers can use the Beat Sheets as a brain break, classroom energizer, recess activity or reward event.
The Beat Sheets Activity packet was designed for all ages but is best suited for students from Kindergarten through 8th Grade
I CAN DO IT, I CAN DO IT!!!
The AMRAP (As Many Rounds as Possible) Instant Activity is a FUN and ACTIVE fitness collection of workout visuals (with corresponding incentive tickets) that can easily be utilized by a physical education or classroom teacher to provide students with a quality, fitness-based, high intensity workout that they will absolutely LOVE!
This set was inspired by a “cutting edge” Atlanta-based PE teacher, Justin Cahill @justybubPE who authors a top-notch blog located at: https://t.co/lLsyhfwxjl
This valuable resource is made up of 12 distinct color-coded AMRAP (As Many Rounds as Possible) workout visuals that provide an energetic, looping movement experience for the students to participate in. The AMRAP visuals can be applied in a number of different ways within a PE lesson or as a great warm-up activity. Classroom teachers can use the AMRAP workout visuals as a Brain Boosting activity during those critical times of the day!
Each AMRAP visual comes with 6 different fitness-based exercise/movements that students will perform for a set amount of time. They work best as an Instant Activity as students enter a playing area. Students first read the screen, signs or posters; then follow the directions and move!!!
WHAT’S INSIDE:
AMRAP VISUALS: 12 distinct color-coded workout visuals (6 “actions ”per workout) that can be used on a projected screen, as posters on the wall or signs at a station area.
INCENTIVE TICKETS: 12 matching sheets of tickets that students collect as they successfully perform each round
ACTIVITY PLAN: A comprehensive activity plan that includes standards, detailed instructions and modifications.
HOW DOES TRADITIONAL PE TEACHING AND TGfU DIFFER?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
This colorful PE Poster examines 6 different teaching episodes from both the Traditional Physical Education Teaching and for Teaching Games for Understanding Model. Sharp text and graphics combine to make the poster exciting , “kid-friendly” and relevant!
The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups
WHAT ARE SOME TACTICS, SKILLS AND STRATEGIES FOR TGfU INVASION GAMES?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
TGfU games are categorized tactically into four group- 1. Target, 2. Net & Wall, 3. Striking & Fielding and 4. Invasion games; which are based on how the games are played. This PE poster, highlights INVASION GAMES and displays some tactics, skills and strategies related to the category. Invasion Games are team games where players attempt to invade opponents’ territory, trying to score points, while at the same time, defending their own territory attempting to stop their opponents from scoring.
This colorful TGfU “Invasion Games” PE poster serves as a modern visual displaying these 4 TGfU game categories in a kid friendly, easy to comprehend printable. The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups
WHAT ARE SOME SKILLS AND STRATEGIES FOR TGfU, STRIKING AND FIELDING GAMES?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
TGfU games are categorized tactically into four group- 1. Target, 2. Net & Wall, 3. Striking & Fielding and 4. Invasion games; which are based on how the games are played. This PE poster, highlights STRIKING and FIELDING GAMES and displays some of the skills and strategies related to the category. Striking and Fielding Games are activities where players strike an object on offense (example: batting a ball from a pitch in baseball) and field/catch/throw an object on defense (example: bowling/fieldling the ball in cricket).
This colorful TGfU “Striking and Fielding Games” PE poster serves as a modern visual displaying these 4 TGfU game categories in a kid friendly, easy to comprehend printable. The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups
WHAT ARE SOME KEY FACTORS AND CONCEPTS FOR TGfU TARGET GAMES?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
TGfU games are categorized tactically into four group- 1. Target, 2. Net & Wall, 3. Striking & Fielding and 4. Invasion games; which are based on how the games are played. This PE poster, highlights TARGET GAMES and displays some of the key factors and concepts related to the category. Target Games are activities in which players send (throw, kick, slide, etc.) an object toward a target while avoiding any obstacles in the way.
This colorful TGfU “Target Games” PE poster serves as a modern visual displaying these 4 TGfU game categories in a kid friendly, easy to comprehend printable. The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups
WHAT ARE SOME FACTORS, TACTICS AND STRATEGIES FOR TGfU NET AND WALL GAMES?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
TGfU games are categorized tactically into four group- 1. Target, 2. Net & Wall, 3. Striking & Fielding and 4. Invasion games; which are based on how the games are played. This PE poster, highlights NET and WALL GAMES and displays some of the skills , strategies and tactics related to the category. Net/Wall games consist of two opposing teams or individual divided by a net or share the same playing field. The object of the game is to transfer an object into the opponent's court, within the boundaries, so that they are unable to return it. Net/Wall games vary according to their court type/size and whether the ball is allowed to bounce prior to its return.
This colorful TGfU “Invasion Games” PE poster serves as a modern visual displaying these 4 TGfU game categories in a kid friendly, easy to comprehend printable. The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups
WHY SHOULD WE ENGAGE IN TGfU?
Teaching Games for Understanding (TGfU; Bunker and Thorpe) was developed in 1982 as an alternative to the traditional “skills-based” physical education teaching model. The basic foundation of the TGfU concept states that if physical education teachers can improve their students understanding of game play, their skill performance will improve greatly. Some research has suggested that students who are taught using the TGfU model, develop a more holistic appreciation for games and are more intrinsically motivated in activities that involve decision making and tactics.
The displayed Why TGfU? poster outlines 6 valid reasons why the Teaching Games for Understanding model works well as method for teaching physical education curriculum to your students. The concepts are easy to understand and can justify your system of teaching skills, tactics and strategy to display for your students, parents, administrators and PE colleagues.
This colorful TGfU PE poster serves as a modern visual displaying the process from the TGfU model in a kid friendly, easy to comprehend printable. The posters come in a Zip folder with 2 Formats- PDF and JPEG (originally set for 8 ½ by 11 sheets) but they can easily be copied on a school or store Poster-Maker to convert to a large sized poster. You can then place it inside your gym or playing area for your students to see and for you to reference while you teach your daily PE lessons.
This Physical Education Poster is designed for all PE age groups